McGuire, a year-old project engineer from Grand Haven, Michigan, saw it as a way to revisit his favorite game series, and rekindle a romance that started more than a decade before with Halo: Combat Evolved. McGuire is a hardcore devotee of the franchise. As a student at Michigan State University, he sold an old guitar and bought an Xbox and a copy of Halo 2 to stay competitive with his friends. They played Halo 3 for years, devouring the map packs and using the game to stay in touch after graduation. And so he was beyond stoked to hear about The Master Chief Collection. It was to be a rabid fan’s dream come true, a one-and-done single-disc “box set” including high-definition remasters of Halo and Halo 2 and improved versions of Halo 3 and Halo 4. Best of all, the beloved online multiplayer of all four games would be served up in a mix-and-match sashimi platter of shotguns, snipers, energy swords, and battle rifles. Everything looked great, and the early word was Microsoft had done it right. The games were buggy.
Not Even the Master Chief Can Avoid Battle Pass Fever
While the patch for PC players is relatively small, Xbox One owners have a very large file to download and might have to wait quite a while before they can enjoy the additions to the game. Xbox One owners, however, are getting a whopping The update also resolves a number of issues, including fixes to the flight build for Halo Insiders.
We’ve released an update to MCC on all platforms. While Xbox players can expect a large update, which includes classic audio toggle options for CE multiplayer, PC owners will receive a small update as well. Understandably, the massive update file size for the Xbox One version of Halo: The Master Chief Collection is causing frustration for some players, particularly those with slow internet speeds or data caps.
Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don’t have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: Blank You think this beta has fast matchmaking?
For me it has been fast.
It’s been more than a week since Halo: The Master Chief Collection hit shelves, and players are still waiting for matchmaking issues to sort themselves out. Right now, lots of players still can’t regularly get into multiplayer games. It was supposed to get better with a patch tomorrow, but it’s been delayed. A recent update says the patch “will now be releasing later this week to allow for additional fixes, as well as the completion of the testing and certification process.
That does sound important, yes, but it doesn’t make The Master Chief Collection’s issues any less glaring or frustrating.
Halo: Reach’s slow and steady progress towards release on the PC, as the first entry in the platform’s version of Halo: The Master Chief Collection, continues onwards. In the most recent development update from Industries, the studio provides an early look at how the addition of Reach will change the bundle’s approach to cosmetic unlocks and—surprise, surprise—it looks quite similar to a battle pass. The first season of this new approach will include armor customization options for Spartans and Elites along with other cosmetic content that appeared in Halo: Reach’s original Xbox release.
The UI preview screenshots suggest that these will be divided up into tiers, each unlockable in sequence for one “season point” each. You’ll earn season points through earning XP in matchmade multiplayer. The piecemeal rollout of Halo titles for The Master Chief Collection on the PC means your progression climb will be a little different depending on your platform.
[Locked] Matchmaking takes forever to find games
Halo: Reach has just launched on PC, and while it has been generally well-received — certainly a ton of folks are playing it — there are some issues with the shooter, most notably a problem with stuttering frame rates, and audio glitches. These top the list of known issues which has been posted by the developer, and the good news for those suffering from in-game stuttering is that there are some suggested fixes provided.
Initial investigations indicate that some third-party gaming software can be a factor here, with Corsair iCue, Logitech G-Hub, and Razer Synapse being mentioned specifically. Here at TechRadar Towers, we ran into issues with Razer Synapse, but we found that switching our headset for a different model was the solution — though admittedly we didn’t really try closing the software on its own. For those suffering on the sound front, the good news is at least work is underway on resolving the gremlin, and Industries says it will keep us updated on the progress of this fix.
Other reported issues include sluggish performance in the game menus, issues around screen tearing and V-Sync not performing as it should, and serious lag meaning a poor experience when playing the co-op campaign.
have built a service for matchmaking in mobile games – assigning players to games such In Figure 9, we consider by how much we can slow down this mea- surement rate hop collected by prior work  from 15, mobile users across the US.  M. C. Chan and R. Ramjee. TCP/IP  Halo 3 Forum. Average.
Microsoft Game Studios. Martin O’Donnell Michael Salvatori. Halo: Reach is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved , depicting the Fall of Reach. It was developed by Bungie, LLC. By the 26th century, humanity has expanded beyond the confines of Earth ‘s Solar System and now inhabits hundreds of worlds in other star systems under the ultimate control of the Unified Earth Government and the United Nations Space Command , the Earth government’s military and scientific arm.
However, colonization did not come without its problems. By the late 25th century, various rebel and secessionist factions commonly known as Insurrectionists emerged in the Outer Colonies , actively opposing the UNSC-imposed rule on the outlying worlds. In , humanity made first contact with a powerful alien hegemony known as the Covenant on the distant farming world of Harvest.
It’s been more than 3 years, but Halo: The Master Chief Collection is getting a huge update
Halo: The Master Chief Collection is about to get some major updates that will drastically rework code and improve functionality, courtesy of a small team within Industries dedicated solely to supporting old Halo games. Normally this would be good – if somewhat expected – news. What makes this particular turn of events notable is that it’s currently February , more than three years on from Halo: MCC’s original release date of November 11, It’s not like this hasn’t been coming for awhile, either.
MCC was famously lambasted for unreliable matchmaking, sluggish performance, and general clunky bugginess. So what’s on the docket for the future?
Halo: The Master Chief Collection was announced back at E3 Matchmaking itself wasn’t enabled until sometime after this date meaning Industries were quick to reassure us that the beta would not slow them.
Popular Twitch Streamer Felix ‘xQc’ Lengyel tried out the new Halo Master Chief Collection when it came out on Steam on December 3 and quickly found that controller, not mouse and keyboard, was the way to go. After getting nostalgic during his first few games of Halo Reach, xQc actually started to frag out and do pretty well in Halo and he gave all the credit to his controller. At the end of the above clip, you can actually see the aim-assist in action very briefly and it does seem to latch right on to the enemy player.
When xQc first started playing MCC he was using a mouse and keyboard and commented that there was noticeable input lag that seemed to go away or become less annoying with the switch to the controller. Halo games were originally made for the Xbox so controllers being the natural way for a lot of people to play the game comes as no surprise, and the aim assist gives players even more incentive to pick up the sticks one again.
There’s some talk of the Master Cheif Collection “revitalizing” Halo esports and if it does, it would be interesting to see whether more players go for controller or mouse and keyboard.
Halo director spells out what went wrong in Master Chief Collection, why it can be fixed
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Even at launch it was oddly slow, when there was k people on and now with Don’t warn me again for Halo: The Master Chief Collection.
But that goodwill was soon overwhelmed by a deeply broken multiplayer suite. I felt like I had personally let our fans down. He then mentioned the flighting program will introduced to QA the update, which will rely on players in the public to test iterative patches and updates. On Wednesday, Industries announced the enhancements coming to the Xbox One X and the fixes coming to the original for those who own that. Bonnie Ross, the head of Industries, also expressed confidence that improvements to Xbox One networking overall in the intervening years should will get the Master Chief Collection back on track.